12/30/2008

Battle Rep 12-30-2008

1250 pt Necrons vs Space Marine Scouts
Army lists:
1 Necron Lord with veil/orb/warsythe
30 Necron Warriors
3 Wraith
5 Immortals
1 Monolith
Click on the link for the Spacemarines army list.
This is not your typical battle report, I am going to list things out of order, but as long as you go with the battle itself it will all make sense. At least it did for me.
This was the first battle on the new gaming table (as seen here at archangels.) This time Matt decided on a scout army as opposed to the termies that I have come to lothe. The battle is dawn of war annaliation. On roll off Matt choses to go second, a choice that we later find would be an error as first would give his scouts their scout move and then his normal first term move. All is not lost though as his landspeeder storm, dreadnought and Razorback all attempt to assault my monolith. But as I have the inital selection of ground, I hit the middle directly. And this royaly makes his choice difficult. The inflitrate rules back up the deployment rules of 18" while in line of sight or 12" out of line of sight. I placed my troops so he would have no choice to place them 18" and even with scout moves he still had to put them 12" away. I soon fire into the closest squads, but as everyone should know, DoW's first round is night fire. Only three of my units are able to make range and only to a measly 4 model loss. I have 30, yes count them, 30 warriors and 5 immortals. Thats a devistating barrage of 70 shots fired and a lousy 4 models are killed. BAH!

As the first turn advances I find my mono set upon. Matts landspeeder is able to use multi melta to stop the mono from moving, but as this is no worry, because the pylon will work reguardless of the state of the rest of the vehicle (much to my pleasure.) I soon find myself assaulted by the command squad of normal marines against my Necron lord with his detachment of 10 warriors, which for the first time in the history of my necron gaming, I whip to the man, and only lose one in the process (Necron warsythe ftw!!!)
The battle does not fare well for an entire squad of warriors who become over run by the bike squad. I felt this was a great loss, but that was until I lost all 3 Wraith before they could even strike a single blow! I used them to freely and moved them before my warriors, and even with their +3 saves I could not bring them back from the brink. (We would later go on to proxy our troops to see what the assault phase looked like, and even fudged that up because I forgot they have the +3 inv, but I at least took the squad to 3 troops before losing my last wraith.)

As things went, I stormed my warriors forward in revenge for the wraith. Squad of 10 Necron warriors vs squad of 10 Space Marines, by the end of the game I had put that SM squad down to two, and my necrons were at 5. Thats not to say I won, far from it, for you see, I made a grave error. In an effort to be clever, I used the Veil of Darkness to transport my lord and his squad of 9 warriors into my enemies rear. But I scattered, and my choice of ground was poor. Result... I rolled off the table :( . This threw my game out the window, with the phase now being so low, it was just a battle of attration. My mono lived up to its potentional though, and even though it would eventually be immobilized, I still destroyed the Dreadnought and Razorback, both in firey explosions that damaged the scout squad that had assaulted my immortals. Soon it was last man standing and I was odd man out.

Over all it was a good battle, and I think I had a good chance if my lord had not gone. But since neither myself nor Matt concede what might have been, the result was a phase out once more from the necron forces. The battle ended with 5 warriors and the monolith still standing. We would go on to roll a 6th, imiginary round, in which his landspeeder with multi melta would destroy the mono and the remaining warriors would be crushed from a second squad of 10 scouts, but that also never happened so its a phase and nothing else.

What have I learned... SM are just strong in general. I am begninning to understand placement alot more, giving myself more options. I need to stop allowing my enemy to place his models where they can not be placed. I gave him the benifit for the bikers, but that only lead to loosing an entire squad of troops. Maybe they would have done more damage somewhere else, but the result was still crushing. I can win CC if I press the advantage. And the last thing I have learned. My table is so much better than anything in that gaming store and I am quite proud to have finished it.
Here are a few pictures, they arnt much as we got into the battle and forgot to photograph but they give you the basic idea.

12/20/2008

Stolen Peeves List

***I stole this from Archangels after having a comment post that was just as long as his original post.***

If I could pick one, just one to get rid of, I would pick the stinky guy. I can stand the rules guy, and if someone touches my models without asking I am confident in my ability to harm them. Cheater/Fastroller is second, and its close but I can do something about that as well.

There is just something about going into a public place like a game shop and telling a person who constantly frequents there that he smells and should be drug out back and hosed down.

I would also add another person to the list,
The Hover - I don't mind when people watch when I am gaming. I actually enjoy it (espically if I am winning) but this guy, this guy wants to look right over your shoulder, or will get right up against your table, maybe even be so bold as to lean against the table (which will often result in a knocked over model when he violently shoves himself away from said table.) This guy can often go right into touchy guy.

12/03/2008

The Immortals assemble.



This is a photo "Heavy" update and I appologize in advance but I was actually patient enough to catalog my painting and was very pleased with the models.
I was sitting around the house just three days ago and had the urge to paint. I have everything but the monolith primed and I was so frustrated with that hulking behemoth that I didn't even want to look at it. So I picked up the immortals, which I play with every game, and had one of those moments of "yes I can." The end result is cataloged below.
This first picture you will remember from a previous post. it shows the 10 immortals primed in white, quite simple.


I then added a first coat of wash. The wash has always seemed to light to me, so I moved on to a second. Below I have four photos, the first two are just one coat of wash, the second are two coats. Even in the photos I can see the difference.




Next I added the "baby blue" to the armor plates, head and chest.



I then added the metallic blue and gun-metal gray to the models. I also wanted to do something unique so I added a small stripe to the sides of the armor. You may have also noted that I did not paint the shoulders. I was on the fence about this for some time, before deciding to leave them wash. I think it helps to seperate them from my other models.
This is also the point where I found that I had lost a weapon at some point. YES, great disaster. But I hit on a inspiration. When turning a necron destroyer into a heavy destroyer, you are given a metal weapon to replace the weapon that comes with the standard destoyer. The bonus is that they still send the destoyer gun on the sprue. So I began to paint up the destoyer weapon as well, which you can see painted black in the fore ground of the second picture.

See those little blue rods, 22 freaking little blue rods. Those have to be cut, sanded flat on each end, then grinded down to fit each weapon. The only thing worse about these models is painting the armor.


So since I was a weapon short and was incorporating the destroyers weapon, I decided to make a Sergant for my immortal squad. Now if anyone knows necrons, it knows we are the most basic army in the entire 40k verse. All you have to do is look at the back of the 40k rulebook and see that we have less model options, weapon options, and almost no wargear to speak of. That also means that there is no such thing as a squad leader. But that doesnt mean I cant paint up a model like there is one. Thus I began to working on making one model just a little bit better.
In this next picture I began painting the spine in the metallic colors just to give it a bit of difference.


And now, the final show. I put in the rods, glued on the arms, and thus we have, 10 Necron Immortals.

Here is the squad leader close up. Notice that little blue lump under foot, that would be a space marine helmet, thanks to Matt from Emperors Archangels.






And there you have it. I was very pleased with the outcome of these models. Painting these has also inspired me to begin writing fluff, more on that later.
So, as with any art, I ask for your thoughts. Like, dislike, what needs work. Photo taking wise, this is what I gots so concentrate on the models.
More to come later.

Our Number is Legion